Genocide. The point is that without Under One Rule, you can just government-shift into Imperial using standard methods that don't require you to risk POPs, Civil War, potentially undesireable leader traits and all other manner of screwy results of trying to political-shift Under One Rule. You have to seize the planets. Select the system (s) you want to claim. Stellaris: Suggestions. most war goals have a partial victory in the case of status quo, though. Elitewrecker PT Jul 28, 2018 @ 10:53am. You wouldn't get the vassals unless you win. Army Pea May 28, 2018 @ 5:42pm. 1 Vote. schreiber. Status quo is not white peace, being forced into a status quo is not a bad thing necessarily. Each side has a war leader. For impose ideology, all systems you fully occupy will be turned into an empire with your ethics. 0, with the new war system, we added forced status quo peace as part of the new war exhaustion mechanics. Theoretically, status quo is supposed to be used in a situation where you aren't able to keep advancing against the enemy and haven't yet captured all your claims, but allows you to end the war while still gaining something for your effort (or likewise lose something for their effort, or both even). The game then intends for you to subjugate that empire. I settled a Claims war with Status Quo but I didn't get all the systems I had taken with a claim. Off-Suit Nines Mar 7, 2018 @ 3:48pm. Technically you can get more from a status quo than from the AI surrendering to your demands, but practically it almost never happens. When a side's War Exhaustion hits 100% they can be forced into a Status Quo peace after 24 months. I fought mostly in my territory but did eventually get them. Well treating your ruler with these materials gives you 2 upkeep each of the materials and at the end it went up. The tooltip tells you what systems will change hands if you go with a Status Quo. (1) Starting a new war with vassalization casus belli, (2) fully occupying some systems with at least one colony and then (3) settling status quo should do the trick. - (hypothetical) Status quo is enacted. Being a vassal in Stellaris really sucks; it's not like being a vassal in CK2, where you can conceivably play a "vassal game" and have fun with it. Hey guys, I have been fighting a long war vs a pair of empires in a defensive pact. I had a situation when I was given a Status Quo and I captured all the Claimed Systems, but even though I had successfully occupied a planet, the enemy Empire still kept that system for themselves. to view what Empire ID the empire you want has, use the command "debugtooltip" and hover over their Empire. Go for status quo or full victory. If the enemy war exhaustion reaches 100, the war ends as soon as you ask for status quo. There are MANY good and fun ways to build and play with Under One Rule, this was just one of them. Steps to reproduce the issue. Also you need claims on a System to get it in a SQ. A status quo is not annihilation. Go to Stellaris r/Stellaris • by ZenosEbeth. If you plan a head for the next time, you can subjugate one empire and set claims on the other one to already eat up a good part of that empire. If status quo (via 100% war exhaustion) is forced, everyone keeps whatever claimed system they captured. Status Quo – This means that the war has come to a point. emptiness Nov 30, 2018 @ 1:58pm. The war goal was never actually attainable,. 1. Sometimes I for full Spiritualist for the monthly. It was defensive against two empires. And in Stellaris status quo is not the same as a white peace. You can claim 10 system of an enemy and manage to occupy all relevant systems and planets except 1, so being forced into a status quo means winning 9 out of 10. 4. 68. 3] [462f] Game Version. However, something is confusing me: forced status quo peaces. So I started an Ideology war with another empire, and because a third empire declared war on me midway through, I just did a status quo. r/Stellaris • Make AI Settle Status Quo?It's weird that this is all in the version of the game, just not enabled. Or play something that can use Total War. The effect of a status quo peace is that each side achieves the portion of their official, on the record goals for the war that their military successfully secured. You were NOT the war leader. View community ranking In the Top 1% of largest communities on Reddit. you must claim every system you want to take, status quo gives the systems you claimed and hold, while they get whatever they claimed and hold. However in a total war the rule is: The moment you fully occupy a System you instantly take ownership of it. Try to find a defensible chokepoint, bonus points if it's a pulsar, spam defensive modules on the spacestation (preferably a citadel), and park your fleet on the hyperlane in a neighbouring system. FanboyLogic Apr 5, 2019 @ 9:02am. So I went and conquered few systems and one planet from B yet it still wasnt enough so I picked. When you settle Status Quo, all occupied systems will form a new empire with your ethics. "Humiliate" is a wargoal that gives the targeted empire a happyness debuff and gives the one with the wargoal some influence. 2] [abcc] Game Version Herbert v3. Then you just gain all your claims and the other saide gains nothing. Our time is up. See more of Stellaris on Facebook. Maybe I'm not doing this right. If it is still far away I just keep advancing till it is greenlit. I'm disappointed, because Stellaris's first few hours. Apr 19, 2021 @ 5:31am Originally posted by. Legacy Wikis. I thought that a status quo was supposed to create a new empire with similar ethics to my own when it is declared, right? I declared an ideology war against an empire that had become a subject of one of the war in heaven. Mostly cosmetiic changes and mild buffs in addition to potential rebellions and loosing status quo. The speed at which War Exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire faster in a a. Been having the same issue after a vassal is created from the status quo of subjugation wars. The value, and economic power of systems are not taken into account for this war goal achievement. Just fought first war. ˌstādəs ˈkwō/. Go to Stellaris r/Stellaris • by protXx The Flesh is Weak With Vassalization CB, is it better to use Status Quo to break the enemy into small states or vassalize the whole empire? In the past my neighbour declared war on me, I turned it around and seized half of their empire, and they all hated me for it (their opinion is -230). Mechanically, status quo, as well as 10 year truces, is in the game as a deliberate anti-snowballing mechanism to make sure one power does not grow into an all. If you actually read what "status quo" means on the tooltip (right below the button for status quo), it says that the current borders will remain. FWIW, if you have occupied all of their systems and planets, and have made claims on each of them, you can win and wipe them all out by choosing the "status quo" option; you don't have to use the "achieve war goals" option. But yeah, something to keep in mind is that White Peace does not exist in Stellaris. Ideally they should face mounting unrest and. 4. I did not, i conquered it, still they could get away with it. Your leader requires an upkeep of 50 energy. Stellaris. All fully-occupied systems (i. Notice that multiple war participants can claim the same province. With Subjugation, it will be your subject, and you can keep them or integrate them as you wish. The only advantage you get from forcing a surrender is that it removes all your. Same thing with War Exhaustion not being the same thing as War. A country can reject peace offers without penalty as long as its own war exhaustion is below 100%. You need to expand as much as possible, the more systems and colonies the better, each of those gives points and once the 40 years are over the points are divided by 15 and your trait gets improved. Take a system if you can, not needed. In order for an empire to start a war, it needs a Casus Belli – a reason to declare war. It’s been awhile since I played. If you want to fully vassalise another empire, you have to make them surrender; settling status quo can never net you the full monty. They're not actually claimed, they're already under your full control. 2] [7836] Claimed and fully occupied system does not transfer when ending the war with status quo Game Version 3. 2 beta in regards to War Exhaustion and forced Status Quo. Generally that means occupying planets. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 10. Let the player force a status quo peace in an AI-led war when the enemy reaches 100% war exhaustion. The person that has been declared a crisis was allied to another player. #2. Imagine it like this, I am Japan or Russia with a slightly different geographical location. Tooltip windows too small The war overview window needs a second tab that shows the info that currently only goes into the tooltip windows of the "Demand surrender/status quo/surrender" buttons. R5: Was playing the slots and spammed the button, then I tried to exit the menu through the dialogue options. Got it, thanks! 1. Start a subjugation war 3. You don't get a system because you claim it. Maybe I'm not doing this right. One day, and it's likely sooner than later, we'll likely see the Holy Fury of Stellaris and move on. Surrender means that the victor's wargoal is enforced; any claims the winning side has on the losing side are automatically ceded regardless of occupation status and the defeated empire is forced to keep borders open towards the attacker for 10. I managed to capture all my claims except one, and landed on all the planets that were in the claimed system. Went for status quo, from both empires one planed/system keeps beeing their own, and they keep surving after status quo. 1. #3. Another way to look at Status quo is you get what you achieved. In Stellaris, status quo is the current borders as they are, as long as claims are had on that territory. Forced status quo is something one side can trigger when their opponent has been at 100% war exhaustion for at least 2 years, but they don't have to do that if they don't want to. With the Colossus war goal, ownership transfers immediately the moment you fully occupy a system. Status Quo means you keep all the systems you currently occupy and have claimed, or just currently occupy in a total war. ,as applicable. It can be forced when your opponent gained 100% exhaustion and was lake this for a couple of years. In Stellaris, the effect of victory in war is to achieve your official, on the record goals for the war. If both of you reach 100 war exhaustion, the war ends with status quo. A similar alternative would be to hang onto the systems for now, and then after the truce start a new subjugation war with your enemy. Status Quo means that each side keeps whatever systems they have: 1: Fully occupied. If you don't end the war before, the AI will force the status quo in 2 years. Right now "Settle Status Quo" is exceptionally more powerful than achieving your own War Goals, and generally you can achieve your own war goals 9/10 times by simply settling the status Quo. If you hover over the status quo button it'll tell you (at least some of, the list will be cut if there are a lot) the systems that will change ownership. Theoretically, status quo is supposed to be used in a situation where you aren't able to keep advancing against the enemy and haven't yet captured all your claims, but allows you to end the war while still gaining something for your effort (or likewise lose something for their effort, or both even). We help fearless founders build legendary businesses. When you claim status quo victory, the occupied systems become a new empire that is based off your ethics. You are now playing as your ally. if its claimed and 100% occupied by you, a status quo will transfer ownership of those systems for you. The enemy will only "surrender" when the total victory option reaches green. #2. This article is for the console version of Stellaris only. #3. Status Quo Peace, didn't get occupied claimed systems. What status quo does is: it gives both sides systems they have claimed and fully occupied. 3) Swarms and exterminators completly ignore happiness penalty and completly compensate the 0 influence gain instantly annexing enemy systems after occupation. For the more recent Stellaris players: you used to be able to own planets inside a system owned by another empire. You only take occupied systems in a status quo peace if you have claims. The status quo button gets replaced with a concessions button. Festival. ,as applicable. . Outright victory gives you ownership. However when an empire surrenders in an ideology war, this doesn't happen. NuclearKiwix • 1 yr. Enemy didn't occupy any of my land, but I was controlling his lands, and I got status quo out of it. M. Systems that aren't claimed are completely unaffected by status quo. I don't get any message. It's all in the released version of Galactic Paragons that they sold and released, so I don't really know what the status of it is (I would like to). Create new account. War ends when either side surrenders or both sides agree to white peace (status quo). Thus forcing you to conquer all of their territory (or atleast enough of it until they will accept Status Quo). Power, knowledge and wealth beyond measure are ours for the taking. take every planet of) every single one of your enemies in order to win. However it's quite hard to get a victory without conquering all planets, so you'll more likely fight for a status quo against big empires, where only systems which are claimed AND conquered will change to the one. I dunno what I should done to get the forced victory. Tried it. Indeed no difference. "Existential Expulsion" is one of the types of total war allowing either side to simply take territory directly instead of going through 'claims' and the like. Furaigon • Shared Burdens • 7 yr. #2. An independence war is relatively easy to win, since you just have to achieve a status quo to become independent. Log In. If you want the enemy to surrender, you actually need to defeat them (that means conquering their colonies). #2. We overwhelmed them, was score is like 30%/100% but the war doesn't end and I have no option to suggest peace to enemy (as I didn't start it). I kicked out a former federation member and am now in war with it. Improve this question. I went League of Non-Aligned Powers and flattened one of the awakened empires, then settled status-quo with. If an empire has no allies and you take control of all your claims which also happens to be the entirety of their empire the war ends. Because in a conquer war you can only take over the systems you claimed after ending the war with a status quo or victory. Remove forced status quo. #2. Mar 24, 2023 Jump to latest Follow Reply Description Status quo ending to a subjugation casus belli is vassalizing everyone other than who it should [3. Shad May 18, 2018 @ 5:08pm. - When does the system flip to being mine? What I always do in the early game when influence is tight is to claim just the systems with planets, then occupy just the planets. I declared a subjugation war, occupied most of my enemy`s lands, got a status quo and created a vassal on the planets i occupied. Toggle signature. r/Stellaris. Once their war exhaustion reaches 100%, you can force a status quo peace. Stellaris. After my ruler collapsed I had the decision to cut live support, keep him on live support or treat him with exotic materials (crystals, gas. Okay so how about this. ago. ago. I still don't have all their planets under the control and if I'm forced to Status Quo, they'll most likely respawn with all of. It was a Status Quo peace. When I status quo peace in my subjugation war it instead tells me that choosing this option will "War goals are disregarded and both sides seize occupied claims" - and does exactly that, giving back. #1. Freelancer Private. veggiebuilder • 2 yr. - according to status quo tooltip "will result in a white peace, without border adjustment. If the enemy war exhaustion reaches 100, the war ends as soon as you ask for status quo. Xaphnir May 23, 2022 @ 10:58am. Confirmed Stellaris - Subjugating part of an empire through status quo subjugates the. Click to expand. Thread starter XtopherMuc;. Synthetic: "Synthetic Awareness". When you status-quo a war of subjugation, a war to subjugate, a war to vassalize. How do we conquer other empires in Stellaris? Welcome to war goals and casus belli. Stellaris. I just won a war, claimed the systems ofc earlier and I'm with fleets in many of the systems of my enemy but after clicking on "status quo" I don't get the systems I seem to control. Thread starter SirBlackAxe; Start date Oct 23, 2022;. ) And my empire is unsavable and none of us are having fun anymore. Surrender results in the loser shifting ethics, civics, authority, etc. I joined federation and it started liberation war to neighbours. Tips - understanding the difference between a victory and a status quo. There are a lot of CBs that are just… Status Quo Both sides drop the war goals with no changes Subjugation War (Liberation) Liberation wars, a subset of subjugation wars, work in the exact same manner as subjugation wars for the initiator. If you didn't make any claims you don't keep any systems. The speed at which war exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire faster in a costly. Impose ideology war, completely conquer some systems (including the capital), status quo the war. I loose several worlds and all my cash consumer goods and food (despite having 500-1000 of each before the peace. This empire that you split off follows your ethics, similar to a status quo in a war of ideology. I tried to do a Status Quo peace but it wouldn't let me. You should be able to see the claimed capital, and let it play a couple days to see the resulting empire without that system. I’m trying to do a quarian (Mass Effect) role play run, and I’d like to let the AI rebellion start, but eventually make peace between the original…The save is right after I requested status quo, but right before they accepted. Broken Clock is a midgame crisis, you should be able to build up a bit more fleetpower by then. All Total Wars ONLY end on white peace. Since the vassal was created from your empire, it will copy your tech and civics. I took over half of my enemy's empire and had them on the run with their fleet pretty much gone, but because of that damn war…You need at least some claims to start a war of conquest. FogeltheVogel • Hive Mind • 6 yr. The only annoying thing is, it isn't enough to control the starport in a system which has a colonized planet, you'll need to invade the planet too, otherwise. Well it depends. Scroll down. This means each sides whatever claimed systems they are fully occupying. There should be some actual power i get by choosing to betray expectations and ignore promises. Army Pea May 28, 2018 @ 5:42pm. Stellaris. or you need to have captured the systems you've claimed in order to keep them during a status quo. My traits I usually roll into Masterful Crafters and Warrior Culture running Militarist and Spiritualist and Xenophobe. The Swarm isn't really being diplomacy-ed into a Status Quo. when a total war casus belli is being used as soon as one side gains full control of a system that system immediately switches ownership. 2: Claimed. Status quo and conquer (center and bottom right) are available. That's all there is to it. The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. The capital will not be part of the new vassal empire. Using the strategy video game “Stellaris” to better understand what it takes to build international—or intergalactic—solidarity. Your leader requires an upkeep of 25 alloys. While I can understand in a Democracy or Oligarchy a population having the political power to force peace, Dictatorial and Imperial governments should be able to more effectively manage dissent. If you run any mods, deactivate them and test if the problem persists. I mean, if it worked like you wanted to you could subjugate 2. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. The AI shouldn't be able to call a status quo without you accepting. Gilded_Archer • 10 mo. You only take occupied systems in a status quo peace if you have claims. What makes it feel a bit arbitrary, is that there is no indication that anything is wrong with morale. Status Quo peace should be a much softer limit, then, especially for more authoritarian governments. Shizzle Whizzle Feb 26, 2018 @ 2:28am. End in status quo In the save game given: 1. . I know, claiming has not much (or nothing) to do with "status quo" but I am with my fleet in the systems, my flag is on them and still I don't get them after clicking on "status quo". You didn't surrender. If you settle status quo and have everything in your war goals, you'll win anyway, you just can't force it since an ally could come back in and liberate stuff. A war that ended in a status quo. Enigmatic Observers finishing a Battlecruiser. 0 open-beta-2 (df65)] Impose Ideology war status quo is broken. It is the two following things: Nightmyre Mar 21, 2020 @ 12:47pm. shoulda coulda woulda: When the enemy enters my system and takes it over the gateway goes to the enemy RIGHT AWAY. By that I mean, I decide what I want, territory wise, then try to advance up to that line and core/occupy everything, then wait for a greenlight on the status quo peacedeal. ). It's not actually a white peace, because whenever you occupy a system, it instantly flips fully to your control. Status Quo Outcome. You split off an empire from the planets, and systems, occupied. It can also be agreed upon at any time. Status quo ante bellum means both sides withdraw behind the borders from before the war. Load save, settle status quo peace Upload Attachment File(s) attachedWhen that happens I really hope the multi owned systems return. Mar 21, 2023My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. Status quo effects do not include the. It prevents me from accomplishing with a status quo peace something that would normally require a full victory to achieve. Basically, it reinforces a status quo that keeps the playerbase intact, but that's it. Go to Stellaris r/Stellaris. Both sides are maxed out on War Exhaustion and I'll be forced to Status Quo in a few months. The. Instead what happened, my enemy in the war said that it's time to finish this war and blah. OK, I'm a bit confused. The Megacorporation is the one that has to fight to keep their offices. The penalties should start after that you refuse a status quo peace request made by the enemy and should increase overtime beyond -20%. Sadly the status quo peace is also just in the negative because of my vassal. Just brings up the save menu. Only a Surrender will give you all the claims, as far as I am aware. For the status quo, occupied claimed planets go to whoever claimed them. You need to have the policy set to liberation wars and you have to border another empire that has different ethics. For the status quo, occupied claimed planets go to whoever claimed them. Take some planets 4. Also, exhaustion doesn't matter that much. If it's similar to the Vassalize war goal, here's what happens on a Status Quo: All systems fully occupied by the attacker will be turned into a subject of the attacker. The section below describes these actions in detail. An example of the usefulness of forced status quo in my experience is when I was playing these fanatic materialists. 0. The capital will not be part of the new vassal empire. most war goals have a partial victory in the case of status quo, though. There is no such power to be tempted by at this point. Also, in Stellaris can't change war goals on the go at all (except laying claims to more systems) - for example, start a simple border war for 1. Since the claiming of a single system out of an empire that has several of them left isn't existence-threatening, this isn't sufficient cause for a total war. 4. And policies were put in place to stop the worst of the resistance, but under. Yesterday at 22:59. 3 But if you're a fanatical purifier using the total war CB (territory immediately changes ownership upon occupation) status. You can force a status quo 2 years after they get to 100%. Product/service. If you don't want to stop fighting, the game shouldn't force you into it. The only variables that I can think of are that it maybe has to be (a) a war to make the enemy into a Subsidiary-type vassal and/or (b) there must be multiple defensive. We. 10) of the game. Hmm. Today, we're going to be covering some changes coming to the 2. It's annoying how many times the AI will reach 100% exhaustion, try to get status quo, I decline it, keep fighting and then when I reach 100%, after a few years it just. But Nazi Germany uses to chance to declare war on me with the goal of. Also you need claims on a System to get it in a SQ. I destroy the star fortress and flip it to my side, then I start bombing the two. If it's not a Total War, you only gain occupied systems you've claimed. Warfare is a recurring theme in Stellaris. #9. I go to war, and I have to occupy every sector they own, and every planet they own, kill every fleet they have, then wait for war exhaustion to let me status quo. Claims represent the official, on the record goal of taking. If you status quo during a vassalization war, then the new empire you create will be your vassal and have your ethics. Paired wargoals The following wargoals are paired together. War exhaustion forced us to a status quo peace, which took 5 Breannan systems and turned them into a new empire as normal. Claim and occupy the systems, declare a status quo peace, and the systems become part of your empire. How does status quo peace deal work? You probably only had claims in those two systems. Diplomacy. #1. Status/Quo (middle option), both sides take control over all systems they have claimed and fully occupied Total War is even simpler: You take any system you fully occupy as soon as you occupy it, while the war is going on. A wargoal of imposing ideology forces the defeated empire to adopt the victor's government and ethics. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. For AI main combatants: When the enemy is willing to automatically accept a Status Quo peace, fleet strengths are either close or unfavorable, the AI's own war exhaustion is > some threshold (maybe 60%) and it stands to come out ahead in both systems and colonies, it should have a 5% chance each month of proposing a Status Quo peace. Federation. In a stellaris multiplayer game yesterday we declared someone a crisis by the galactic council. I fought mostly in my territory but did eventually get them to 100 by beating their split navies. Good Smile Company (ENGLISH)If the system you left to enter the Devouring Swarm system was owned by an ally and not you, their border will expand. Correct me if I'm wrong but I'm pretty sure status quo isn't possible for War in Heaven. Ridiculous. Ok, no claims on the occupied system is the issue, I read the in game text as. in 2341. I captured that planet, and enough of the space around it to earn a status quo peace (still miles off of achieving war goals). On status quo both sides take systems they claim AND occupy. After i asked for a status quo (they were at 100% war exhaustion but it was less than a year so I dont think it was forced peace), I got the 3 systems I had claims on, but also the 5 more i had occupied (no claims) including one with a planet, which became part of my new Vassal, with good relations too. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Ending a War. This is because, rather than the pre-war status quo that you might have thought it refers to, in Stellaris wars it refers to the current status quo of the portion of your war goals that your military has secured. Status Quo Peace, didn't get occupied claimed systems. I can't figure out the war system now I captured 3 enemy world's wasn't even at 50% exhaustion and 1/3 of their territory taken. "Victory is not possible during a War in Heaven". Related Topics . Status quo is not white peace, being forced into a status quo is not a bad thing necessarily. The newly installed leader should have a temporary but very high governing ethics. After a long war with a neighbor, my war exhaustion hit 100% before I could take their capitol--no biggie, I figured, I've occupied a bunch of planets that I had claims on, so i should end up with like half their territory. If you can push one side of the war to 100 war exhaustion, a status quo is much more likely. Stellaris actually considers the war_leader property (same as CK, for example) and it's how it determines who gets to do peace. In some cases this can be avoided if the empire you created in the first places is joining the war and has claims on the remaining systems. By that I mean, I decide what I want, territory wise, then try to advance up to that line and core/occupy everything, then wait for a greenlight on the status quo peacedeal. A Status Quo truce on the other hand, rather than a full surrender, is a sort of compromise. I will try to look into the game's code to see where the issue is, but most likely it's a hardcoded thing I can't. For example - you could have a war whose goal is Humiliation, and you'll still get your claims if you win the war. 2. Video Game. Force peace and then return to your empire by typing. There must be TON of unoccupied but empty systems if planet occupation score + war exhaustion (I assume it's. You need to actually take control of that system during the war and hold onto it to enforce the claim and gain it after. IMO Well I dunno what I missed. I've done it a few times and the event has never ended until both awakened empires were totally destroyed. "Achive war goal" is really only needed if you claimed everything. See moreWhat is a status quo? So I’m admittedly a noob. If you want the enemy to surrender, you actually need to defeat them (that means conquering their colonies). This also does mean you can just claim/occupy a couple sectors and chill out on the defensive in a war until status. . Alternatively, you can check status quo tooltip: is might have your system listed as the one going to the enemy. I see, thanks. If you want all their systems, vassalize and integrate. Up until making this post, I didnt really realize the genocidal civics are somewhat the "rush" builds of stellaris. I think most people agree that the peace interface in this game is subpar, especially when compared to EU4's. I just want to say, for all of the good changes here, status quo peaces are ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥. Occupied unclaimed planets will become a new empire as a vassal. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. . I checked the file integrity and no issue there. Ok, thanks.